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Matthew
Aquiatan

GAME PROGRAMMER

  • LinkedIn

Hello World!

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I am not the most enthusiastic of all the gamers, but the things that come in my mind, as a designer and as an engineer when seeing a game, are something that I would never be able to describe completely. Seeing all the components work so well together and I already had a puzzle in mind to solve, taking me to the seat of the developers. Most especially when seeing something so simple yet a great game, then I will just tell myself, "Why haven't I thought of it?". I am still looking forward to creating that kind of game which won't. just engage the players but also, my co-game developers.

 

I might have already contributed to a few software and games already, but I know that I still have a lot to learn, and a LOT more to give, and I am confident enough that I can adapt quickly to any environment that I would get in.

... also, I like racing games, and Formula 1!

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Unreal Engine 4/5

 

Blueprints, C++, Native plugin Integration, Third-Party plugin Integration (WWise, NDI, etc), Editor tools (K2Nodes, Details Panel, etc), Material Graph, VR Integration, Responsive Widgets ...

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Unity

C#, Editor Tools, Animation State Machine, basics of UnityCG, Mirror (as multiplayer api), Responsive UI, ...

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Phaser

Main browser game framework of choice.

Firsthand knowledge on a bit of everything from 3D modelling or animation, up to being a full-stack developer (nodeJS, cloud environment setup for multiplayer games, list server setup, etc)

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